Conceptualizing a Video Game
Tuesday, January 10, 2012 at 11:28AM Thinking back on my video gaming experiences, one game that really stood out was Earthbound. The story was playful and completely outrageous. While appearing to be a game for all ages, it subtly touched on topics ranging from pedophelia to homosexuality to murder. To really understand the humor and writing style, you would have to play the game for yourself.
Lately, however, the gaming scene has gone in two directions. Arcade and hardcore. It seems that most games are either arcade style (Angry Birds, Wii Sports, etc) or hardcore (Call of Duty, Fallout, Skyrim). For the ultra casual or ultra serious.
What I would like to see/make is a game that is accesible to a broad audience while mixing in more serious gameplay and story elements. Maybe the only controls are [move left], [move right], and [interact]. The story would have multiple characters with a lot of character development including betrayal, deception, love, etc.
In the perfect world, it would have a story like Final Fantasy with the humor and atmosphere of Earthbound with the graphic style of Terraria with the platforming precision of Super Mario Bros 3.
Eddy Adams |
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